Here is another, more challenging, declarer play problem from the Friday 06 March club game. You are playing
Dealer East None vul |
J T 4 3 7 6 2 3 A J 7 6 4 | |
A Q 9 6 5 A K 5 K T 5 K 8 |
How do you plan to take as many tricks as possible? It's a matchpoint game, so not only should you make your contract, look for the best chance to safely try for an eleventh trick.
You have a potential loser in spades, a loser each in hearts and diamonds, and have to make sure that you're able to get rid of your other two diamonds (either by trumping them or setting up the spades.)
You have three finesses to choose from -- against the
These finesses are not 50% propositions. bidding gives you a big clue: West overcalled at the two-level. He has to have almost all of the 15 outstanding high-card points. The diamond finesse is all but guaranteed to fail; the odds are against the spade finesse working, but in favor of the club finesse working.
I chose to play the hand according to those revised odds: rather than wasting the
Dealer East None vul |
J T 4 3 7 6 2 3 A J 7 6 4 | |
K 8 J 4 3 A Q J 8 7 4 Q 9 |
7 2 Q T 9 8 9 6 2 T 5 3 2 | |
A Q 9 6 5 A K 5 K T 5 K 8 |
West | North | East | South |
---|---|---|---|
Pass | |||
Pass | |||
Pass | Pass | Pass |
One note about our auction: after the overcall, North jumped to
Back to HOTW index
Back to Articles index
Back to TaigaBridge home